Admission Open for 2024 -2025

GAJERA VIDYABHAVAN, KATARGAM

  Shree H. J. Gajera School, English Medium (Katargam), Surat

“MAGICAL MAKER’S WORLD”

“Schools are turning to Maker space to facilitate activities that inspire confidence in Kindergarten learners, and help them to attain innovative skills that are immediately applicable in the real world”

The 12th of October is a very special Day for all Gajerians, because on this day Late Trustee Mrs. Sunita Chunibhai Gajera was born. Every year, her birthday is celebrated as Maker’s Day to celebrate innovation, creativity and collaboration in arts, culture, business and sports. This year, to honour her birthday, our little learners took part in an activity and produced works of art on the spot using scrap materials.

“Creativity is just connecting things.” - The goal of a Maker space is to empower learners to see themselves as inventors, builders and creators. It allows learning new skills through trial. A maker space is a collaborative work space inside a school, private facility for making, learning, exploring and sharing. A maker space is a space where learners create, think, share and grow using an assortment of materials and technologies.

A beautiful event was organized by Gajera Vidyabhavan, Pre-Primary Section to celebrate the Makers Day, as “MAGICAL MAKER’S WORLD”. Learners showcase their talent in different activities and with this school arranged ART & CRAFT GALLERY, SCIENCE GALLERY, PROJECT WORK AND TRADITIONAL GAMES. Little learners gave the message to ‘SAVE EARTH AND SAVE ENVIORNMENT’ through performing dance.

Though it was not a competition, it will help to create a strong classroom community and also helps learners to feel positive about them and builds their self-esteem. It’s a dedicated classroom space where learners can develop their creativity, self-confidence, thinking skills, literacy skills, scientific skills and social skills. There was a corner where the learners painted the DIYA, sold them and the proceeds of which we used for charity. Educators and learners constructed their creative projects, in that both fine motor and gross motor skills were developed. Learners and parents saw and played the traditional game and learnt how to use them in present days’ activities. By playing these games parents also remembered their past.

Maker education fosters curiosity, tinkering, and iterative learning. This learning environment fosters enthusiasm for learning, student confidence, and natural collaboration.

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